Cut-Weld-Drive Forums

Go Back   Cut-Weld-Drive Forums > The VolksRodders Forum > The Cutting Board

The Cutting Board Cut... Weld... DRIVE.


User Information
Your Avatar

Stuff to check out...

Cool stuff you NEED!

Forum Stats
Members: 17,512
Threads: 32,311
Posts: 545,991
Total Online: 2357

Newest Member: Dantra

Latest Threads
- by Bugula
- by alykat
- by Zee
- by horshak

 
Reply
 
Thread Tools Display Modes
Old August 28th, 2016, 10:12 AM   #251
Unkl Ian
Trouble Maker and Bad Influence
 
Unkl Ian's Avatar
 
Join Date: Dec 2002
Location: A distant galaxy;far,far,away.
Posts: 17,010
Default Re: Tools for Creativity

"Never get Consumed with having the Best Tools,
The Best Machinists & Fabricators Start with Nothing.
You will Learn More by having to Make Do !
The Tools Will
Not Make your Work Better
but it might Hide your Flaws !
Craftsmanship is the Key to a Real Fabricator ,
if You Truly Care about the Quality,
you can Build Anything from Nothing !
Once you have Mastered this , Better Tools will Help !"

Bob Thrash 2016
#bobthrashdesign


__________________

www.FlyingEyeballs.net


Last edited by Unkl Ian; August 28th, 2016 at 11:11 AM.
Unkl Ian is offline   Reply With Quote
Old August 28th, 2016, 10:14 AM   #252
cretin
Forum Member
 
Join Date: Jun 2009
Location: Ruskin, FL
Posts: 378
Default

Amen
cretin is offline   Reply With Quote
Old August 28th, 2016, 10:41 AM   #253
JiI
Forum Member
 
JiI's Avatar
 
Join Date: Sep 2007
Location: Mokena, IL Yep, that's me falling down a sand dune in Michigan...
Posts: 8,205
Member Photo Albums
Default Re: Tools for Creativity

I figure that if you can master a lesser tool, you could do insane magic with a great tool. Not always, but it can help!
Jeff
JiI is offline   Reply With Quote
Old May 11th, 2017, 07:47 PM   #254
Unkl Ian
Trouble Maker and Bad Influence
 
Unkl Ian's Avatar
 
Join Date: Dec 2002
Location: A distant galaxy;far,far,away.
Posts: 17,010
Default Re: Tools for Creativity

"Our job as artists, is to change things."

Thom deVita
__________________

www.FlyingEyeballs.net

Unkl Ian is offline   Reply With Quote
Old May 17th, 2017, 10:10 PM   #255
JiI
Forum Member
 
JiI's Avatar
 
Join Date: Sep 2007
Location: Mokena, IL Yep, that's me falling down a sand dune in Michigan...
Posts: 8,205
Member Photo Albums
Default Re: Tools for Creativity

Here is one from me.
I taught 19 years, but I use the term "teach" with loose reins. Actually, I would like to say I share knowledge in hopes they will find ideas or inspiration from it and be able to grow beyond all that I have to share with them. And, in turn, I hope I learn from them. If I do not learn myself, I have not done my job properly.

Jeff
JiI is offline   Reply With Quote
Old May 27th, 2017, 11:15 AM   #256
Unkl Ian
Trouble Maker and Bad Influence
 
Unkl Ian's Avatar
 
Join Date: Dec 2002
Location: A distant galaxy;far,far,away.
Posts: 17,010
Default Re: Tools for Creativity

"Learn, Make, Inspire."

John Saunders.
__________________

www.FlyingEyeballs.net

Unkl Ian is offline   Reply With Quote
Old June 23rd, 2017, 06:24 PM   #257
Unkl Ian
Trouble Maker and Bad Influence
 
Unkl Ian's Avatar
 
Join Date: Dec 2002
Location: A distant galaxy;far,far,away.
Posts: 17,010
Default Re: Tools for Creativity

"Talent, I believe, is most likely to be found
among nonconformists, dissenters, and rebels."


David Ogilvy
__________________

www.FlyingEyeballs.net

Unkl Ian is offline   Reply With Quote
Old February 20th, 2018, 08:20 PM   #258
Unkl Ian
Trouble Maker and Bad Influence
 
Unkl Ian's Avatar
 
Join Date: Dec 2002
Location: A distant galaxy;far,far,away.
Posts: 17,010
Default Re: Tools for Creativity

10 things every creative must learn:

http://www.chasejarvis.com/blog/ten-...on-must-learn/

Here is a list of 10 things I’ve learned the hard way that every photographer, designer, creative–hell, every creative person–should know.

1. Experts aren’t the answer.

The blogs, the teachers, the mentors, the seminars aren’t the answer. They’re not there to tell you exactly what you need to know. If they’re good, then they are there to give you some ideas, some guidelines, or some rules to learn and subsequently break. This isn’t about the expert, it’s about you. In creative pursuits especially…what’s going on inside you is where the answers can be found. Hear what experts say,
but don’t always listen to them.

2. Clients cannot tell you what they need.

Clients hire you because they have a problem. They need a great visual representation of something, a solution. They think they know the best way to photograph something, but they don’t really. That’s why they hire you. Take their suggestions to heart, because they definitely know their brand, product, their vision–perhaps even shoot a few versions of the images they THINK they want to see first–but then go nuts with own vision. Add value. Show them something they didn’t expect. Don’t be a monkey with a finger. Remember why you got hired…that YOU are the badass image maker. If you are good enough to get selected for the job, you should be good enough to drive the photographic vision.

3. Don’t aim for ‘better’, aim for ‘different’.

It’s funny how related “better” and “different” are. If you aim for ‘better’ that usually means you’re walking in the footsteps of someone else. There will often be someone better than you, someone making those footsteps you’re following… But if you target being different–thinking in new ways, creating new things–then you are blazing your own trail. And in blazing your own trail, making your own footprints, you are far more likely to find yourself being ‘better’ without even trying. Better becomes easy because it’s really just different. You can’t stand out from the crowd by just being better. You have to be different.

4. Big challenges create the best work.

If you get assignments that are pushing your vision, your skills, then awesome. Kudos to you, keep getting those assignments. If you’re not getting those assignments, then you need to be self-assigning that challenging work. Give yourself tough deadlines and tougher creative challenges. You do your best work where there is a challenge that is clearly present and 10 feet taller than you think you can handle.

Make art that only you can create

5. Aesthetic sensibilities actually matter.

Go figure on this one… I’m constantly surprised as how much this is overlooked. Read this and believe it: You must develop a keen understanding of design, color, light, and composition. To just say “I know a picture when I like it” isn’t going to get you anywhere. You need to know –for your own sake as well as the sake of your clients who will ask you– WHY a photo is a great photo. WHY is this one better than that one. If you don’t have any visual vocabulary, opinion, or aesthetic sensibility you won’t be able to explain these things. You won’t get the job. Or if you do get the job, you won’t be able to explain why your photos are worth getting hired again by the same client for the next campaign, story, or video. Trust me on this. Develop a sense of visual taste.

6. Simple is good.

Almost every photo that is bad has too much information. Outside of technical basics, the number one reason that most photos fail is because there is no clear subject. Often this is the case with design, film, fashion, you name it. Remove clutter, remove distraction. Tell one story, and tell it well.

7. Make mistakes, learn quickly.

Simply put, you need to be able to learn from your mistakes. Avoiding failure is not the goal. The goal is recovering from mistakes quickly. That goes for ever element of your photography–creative, business, vision…you name it. If you’re not willing to make mistakes, you’ll be paralyzed with inaction. That is the devil. Get out there and do stuff. If it works, do more of it. If it doesn’t work, change it. Quickly.

8. “Value” is different from “price.”

Don’t compete on price alone. That is certain death in any creative field. Focus on delivering value and price yourself accordingly. If you deliver great value with your images — better than expected, and better than your competition– and you can illustrate that through any means, then you should be more expensive. And remember that value comes in many forms.

9. A-Gamers work with A-Gamers.

If you are good at what you do, then you work–or seek to work–with other people who kick ass too. If you suck, then you put yourself around sucky people to feel better about yourself. If you want to be the best, seek to be around awesome people–be it other artists, assistants, producers, clients, partners, whatever. Shoot high. Shoot for better than yourself.


10. Real artists create.
Do you just sit around and think of stuff you could create, photograph, build, ship, or design, but never output anything? Then you’re a poser. Take a new approach and make stuff. Maybe what comes out of your studio isn’t perfect, but there should always stuff leaving the door and hitting the web, the page, the billboard, the gallery, or the street. If you are for real, you’ll be pumping out work on the regular.


There you go. Now don’t just read this list, KNOW this list.
__________________

www.FlyingEyeballs.net

Unkl Ian is offline   Reply With Quote
Old February 22nd, 2018, 08:12 AM   #259
alykat
Site Supporter
 
alykat's Avatar
 
Join Date: Feb 2008
Location: Hotchkiss, colo. (near Grand Junction )
Posts: 2,695
Default Re: Tools for Creativity

Ten very good points. Thanks for keeping this thread alive.
__________________
" Heros don't wear capes...they wear dog tags" "Patina my ass....That's RUST !"
alykat is offline   Reply With Quote
Old February 22nd, 2018, 03:18 PM   #260
marnat3
Forum Member
 
marnat3's Avatar
 
Join Date: Aug 2007
Location: St Paul Minnesota
Posts: 565
Member Photo Albums
Default Re: Tools for Creativity

I thoroughly enjoy this thread. Thanks Unk.
__________________
"I miss the good old days when everyone was'nt such a pussy." Clint Eastwood.
marnat3 is offline   Reply With Quote
Old February 22nd, 2018, 09:02 PM   #261
Humbug53
Forum Member
 
Join Date: Jul 2017
Location: Redford, MI.
Posts: 16
Default Re: Tools for Creativity

When first seeing the title of the post, I thought, "Sawzall, die grinder, drill press, welder, etc..."

After some reading, I'd say pencil and paper. My wife makes fun of me because I have to draw up every idea I come up with. She thinks it's an Italian thing, lol.

I agree that, although some people are just born with "it," most people need to learn how to let their creativite juices flow. Lots of people have an idea for something, but it takes a special kinda person to say "I can make that happen."

My previous car, I used in a gumball, had a flipping license plate. My friends asked me why. My answer was "Cuz I can." It was drawer sliders, a Ford Focus windshield wiper motor and a nylon clothesline pulley. Worked flawlessly, and was undetectable from any angle.

When my kids were little, and we'd go to restaurants, we used to flip over our placemats and come up with ridiculous things to draw, then compare. I'd challenge them with things like, "Draw a goat in cowboy boots parachuting out of a flying pirate ship." I kept them creative by having them participate in making their Halloween costumes, playing musical instruments and stuff.
Humbug53 is offline   Reply With Quote
Old February 22nd, 2018, 09:53 PM   #262
Unkl Ian
Trouble Maker and Bad Influence
 
Unkl Ian's Avatar
 
Join Date: Dec 2002
Location: A distant galaxy;far,far,away.
Posts: 17,010
Default Re: Tools for Creativity

Quote:
Originally Posted by Humbug53 View Post
When my kids were little, and we'd go to restaurants, we used to flip over our placemats and come up with ridiculous things to draw, then compare. I'd challenge them with things like, "Draw a goat in cowboy boots parachuting out of a flying pirate ship." I kept them creative by having them participate in making their Halloween costumes, playing musical instruments and stuff.

Lucky kids.
__________________

www.FlyingEyeballs.net

Unkl Ian is offline   Reply With Quote
Old February 23rd, 2018, 04:50 AM   #263
Humbug53
Forum Member
 
Join Date: Jul 2017
Location: Redford, MI.
Posts: 16
Default Re: Tools for Creativity

Lucky dad. Cuz although I support all their creative endeavors, they could have went the opposite way and become video game junkies. I'm the lucky one.

Also, as mentioned elsewhere, math. All that crap from my school days that used to make me spout off, "When am I EVER gonna use this $#!+." Well, in the garage, I use it daily. And it's fun.
Humbug53 is offline   Reply With Quote
Old February 23rd, 2018, 06:31 AM   #264
Unkl Ian
Trouble Maker and Bad Influence
 
Unkl Ian's Avatar
 
Join Date: Dec 2002
Location: A distant galaxy;far,far,away.
Posts: 17,010
Default Re: Tools for Creativity

When my Nieces were around 4, I gave them
a wall in my workshop, and some acrylic paints.
__________________

www.FlyingEyeballs.net

Unkl Ian is offline   Reply With Quote
Old February 23rd, 2018, 01:47 PM   #265
Unkl Ian
Trouble Maker and Bad Influence
 
Unkl Ian's Avatar
 
Join Date: Dec 2002
Location: A distant galaxy;far,far,away.
Posts: 17,010
Default Re: Tools for Creativity

Post #258 by Chase Jarvis, is loosely based on this list by Guy Kawasaki:

https://www.americanexpress.com/us/s...om-steve-jobs/

"
Many people have explained what one can learn from Steve Jobs.
But few, if any, of these people have been inside the tent and experienced
first hand what it was like to work with him. I don’t want any lessons to be lost
or forgotten, so here is my list of the top 12 lessons that I learned from Steve Jobs.


1. Experts are clueless
Experts—journalists, analysts, consultants, bankers and gurus—can’t “do” so they “advise.” They can tell you what is wrong with your product, but they cannot make a great one. They can tell you how to sell something, but they cannot sell it themselves. They can tell you how to create great teams, but they only manage a secretary. For example, the experts told us that the two biggest shortcomings of Macintosh in the mid 1980s was the lack of a daisy-wheel printer driver and Lotus 1-2-3; another advice gem from the experts was to buy Compaq. Hear what experts say, but don’t always listen to them.


2. Customers cannot tell you what they need
“Apple market research” is an oxymoron. The Apple focus group was the right hemisphere of Steve’s brain talking to the left one. If you ask customers what they want, they will tell you, “Better, faster and cheaper”—that is, better sameness, not revolutionary change. They can only describe their desires in terms of what they are already using—around the time of the introduction of Macintosh, all people said they wanted was better, faster and cheaper MS-DOS machines. The richest vein for tech startups is creating the product that you want to use—that’s what Steve and Woz did.


3. Jump to the next curve
Big wins happen when you go beyond better sameness. The best daisy-wheel printer companies were introducing new fonts in more sizes. Apple introduced the next curve: laser printing. Think of ice harvesters, ice factories and refrigerator companies. Ice 1.0, 2.0, and 3.0. Are you still harvesting ice during the winter from a frozen pond?


4. The biggest challenges beget best work.
I lived in fear that Steve would tell me that I, or my work, was garbage. In public. This fear was a big challenge. Competing with IBM and then Microsoft was a big challenge. Changing the world was a big challenge. I, and Apple employees before me and after me, did their best work because we had to do our best work to meet the big challenges.


5. Design counts
Steve drove people nuts with his design demands—some shades of black weren’t black enough. Mere mortals think that black is black, and that a trash can is a trash can. Steve was such a perfectionist—a perfectionist Beyond: Thunderdome—and low and behold he was right: some people care about design and many people at least sense it. Maybe not everyone, but the important ones.


6. You can’t go wrong with big graphics and big fonts
Take a look at Steve’s slides. The font is 60 points. There’s usually one big screenshot or graphic. Look at other tech speaker’s slides—even the ones who have seen Steve in action. The font is eight points, and there are no graphics. So many people say that Steve was the world’s greatest product introduction guy...don’t you wonder why more people don’t copy his style?


7. Changing your mind is a sign of intelligence
When Apple first shipped the iPhone there was no such thing as apps. Apps, Steve decreed, were a bad thing because you never know what they could be doing to your phone. Safari Web apps were the way to go until six months later when Steve decided, or someone convinced Steve, that apps were the way to go—but of course. Duh! Apple came a long way in a short time from Safari web apps to “there’s an app for that.”


8. “Value” is different from “price”
Woe unto you if you decide everything based on price. Even more woe unto you if you compete solely on price. Price is not all that matters—what is important, at least to some people, is value. And value takes into account training, support and the intrinsic joy of using the best tool that’s made. It’s pretty safe to say that no one buys Apple products because of their low price.


9. A players hire A+ players
Actually, Steve believed that A players hire A players—that is people who are as good as they are. I refined this slightly—my theory is that A players hire people even better than themselves. It’s clear, though, that B players hire C players so they can feel superior to them, and C players hire D players. If you start hiring B players, expect what Steve called “the bozo explosion” to happen in your organization.




10. Real CEOs demo
Steve jobs could demo a pod, pad, phone and Mac two to three times a year with millions of people watching, why is it that many CEOs call upon their vice-president of engineering to do a product demo? Maybe it’s to show that there’s a team effort in play. Maybe. It’s more likely that the CEO doesn’t understand what his/her company is making well enough to explain it. How pathetic is that?

11. Real CEOs ship
For all his perfectionism, Steve could ship. Maybe the product wasn’t perfect every time, but it was almost always great enough to go. The lesson is that Steve wasn’t tinkering for the sake of tinkering—he had a goal: shipping and achieving worldwide domination of existing markets or creation of new markets. Apple is an engineering-centric company, not a research-centric one. Which would you rather be: Apple or Xerox PARC?

12. Marketing boils down to providing unique value
Think of a 2 x 2 matrix. The vertical axis measures how your product differs from the competition. The horizontal axis measures the value of your product. Bottom right: valuable but not unique— you’ll have to compete on price. Top left: unique but not valuable—you’ll own a market that doesn’t exist. Bottom left: not unique and not value—you’re a bozo. Top right: unique and valuable—this is where you make margin, money, and history. For example, the iPod was unique and valuable because it was the only way to legally, inexpensively, and easily download music from the six biggest record labels.

Bonus:
Some things need to be believed to be seen
When you are jumping curves, defying/ignoring the experts, facing off against big challenges, obsessing about design and focusing on unique value, you will need to convince people to believe in what you are doing in order to see your efforts come to fruition. People needed to believe in Macintosh to see it become real. Ditto for iPod, iPhone and iPad. Not everyone will believe—that’s okay. But the starting point of changing the world is changing a few minds. This is the greatest lesson of all that I learned from Steve."
__________________

www.FlyingEyeballs.net

Unkl Ian is offline   Reply With Quote
Old February 24th, 2018, 06:38 AM   #266
V8Transporter
Forum Member
 
Join Date: Jun 2006
Location: Northern CA, near the Russian River.
Posts: 5,485
Default Re: Tools for Creativity

I love reading this type of info. Informative and interesting.
V8Transporter is online now   Reply With Quote
Old February 24th, 2018, 07:43 PM   #267
metalmaster1766
Site Supporter
 
metalmaster1766's Avatar
 
Join Date: Aug 2007
Location: Cincy, Oh
Posts: 3,453
Member Photo Albums
Default Re: Tools for Creativity

Quote:
Originally Posted by Humbug53 View Post

Also, as mentioned elsewhere, math. All that crap from my school days that used to make me spout off, "When am I EVER gonna use this $#!+." Well, in the garage, I use it daily. And it's fun.
I remember 8th grade pre algebra, I thought how the he'll can you add, subtract, multiply and divide the alphabet, I didn't pay attention, I only did enough to get a passing grade, then 9th grade they put me in algebra, I was mad, but again I did just enough to get a passing grade, 10th grade I didn't even sign up for algebra, my thought was when am I ever gonna need to use it, about half way thru the year my friend who sat next to me missed a couple days, so I had no choice but to pay attention, I thought wow, this is so easy, I passed the 3rd and 4th quarters in that class with a low A, then my junior year I went to the vocational school and took machine shop, it wasn't till the last month of school our teacher said we better open our math books, what's the first thing in it, algebra, cutting feeds and speeds, RPM times the number of cutting teeth and surface feet per minute, I was shocked that I would need to use algebra everyday, then when I was at my 2nd job and my boss fired the guy running and programming a CBC milling machine, he asked me if I wanted to learn it, I said he'll yeah, within 2 weeks I was programming it, that's when I had to learn triganomitry, I taught myself, it helped that you put in a few numbers into the CBC program and it basically taught you how to do it
Now I'm a little rusty at it because I don't use it all the time but I have my cheat sheets to help, math it fun

Ron
__________________
"Can't" is a word that means your to lazy to even try.

RSS
metalmaster1766 is online now   Reply With Quote
Old February 27th, 2018, 09:36 PM   #268
Unkl Ian
Trouble Maker and Bad Influence
 
Unkl Ian's Avatar
 
Join Date: Dec 2002
Location: A distant galaxy;far,far,away.
Posts: 17,010
Default Re: Tools for Creativity

Can be fun, when you have a real use for it.

I don't remember all the names, Algebra, Calculus, etc,
but can calculate anything I need and derive my own formulas.
__________________

www.FlyingEyeballs.net

Unkl Ian is offline   Reply With Quote
Old February 28th, 2018, 08:22 PM   #269
Humbug53
Forum Member
 
Join Date: Jul 2017
Location: Redford, MI.
Posts: 16
Default Re: Tools for Creativity

One of my workbenches in my garage is a large kitchen countertop in glossy Formica. I keep a black grease pencil handy to do quick sketching and math on the surface, then wipe it off when I'm done with a rag and wd40. It's very handy
Humbug53 is offline   Reply With Quote
Old March 1st, 2018, 04:39 AM   #270
SCOTTRODS
Site Supporter
 
SCOTTRODS's Avatar
 
Join Date: May 2012
Location: Garland, TX
Posts: 1,024
Default Re: Tools for Creativity

Quote:
Originally Posted by Humbug53 View Post
One of my workbenches in my garage is a large kitchen countertop in glossy Formica. I keep a black grease pencil handy to do quick sketching and math on the surface, then wipe it off when I'm done with a rag and wd40. It's very handy
Yep... I use what they call "China Markers". the ones you use to mark prices on things Standard types of writing stuff doesn't work on... I guess it could be called an oil pencil. It's the kind you "unwrap" a little to *sharpen* them. Great invention.
__________________
"There's not much room for anything else..."
- David Ponsler
SCOTTRODS is offline   Reply With Quote
Old August 28th, 2018, 12:30 PM   #271
Unkl Ian
Trouble Maker and Bad Influence
 
Unkl Ian's Avatar
 
Join Date: Dec 2002
Location: A distant galaxy;far,far,away.
Posts: 17,010
Default Re: Tools for Creativity

"Art is not supposed to be easier! There are a lot of things in life that are supposed to be easier . . . but not Art. Art should always be tough. Art should demand something of you. Art should involve foot-pounds of energy being expended."

Harlan Ellison
__________________

www.FlyingEyeballs.net

Unkl Ian is offline   Reply With Quote
Old August 28th, 2018, 05:40 PM   #272
Unkl Ian
Trouble Maker and Bad Influence
 
Unkl Ian's Avatar
 
Join Date: Dec 2002
Location: A distant galaxy;far,far,away.
Posts: 17,010
Default Re: Tools for Creativity

"Any project that is a “sure thing” is just work."


Peterburtknves on IG
__________________

www.FlyingEyeballs.net

Unkl Ian is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump



All times are GMT -8. The time now is 01:32 PM.


Powered by vBulletin
Copyright ©2000 - 2018, Jelsoft Enterprises Ltd.
ALL text, images, graphics and content herein are Copyright ©2002 - 2013 Three Pugs Design - Cut Weld Drive Forums